Jason Rupard (rupj.net)

Ray Tracing and Global Illumination
C; C++; GCC;


Ray Tracing and Global Illumination Pic Ray tracing is an essential subject when it comes to computer graphics. It combines issues of efficiency and realism, thus finding a favorable balance of the time and effort involved to make realistic three dimensional images. In the process of researching the many different ways of implementing a ray tracer, the study began with local illumination and graduated to global illumination, using some pre-established techniques and the development of new techniques.

  • Ray Tracing and Global Illumination [ pdf ]

Coming Soon...see doc for now :)

  • Available on request
C#; ASP.NET; SOAP; C; C++; Win32; GCC; Flex&Bison; Parrot;

© 2008 Jason Rupard